Objectives
Diplomacy
Messages, Tasking & Localized Assets
All metadata · advanced editor
Sequence uses the installed game's Mis and PipeMission commands. Drag steps to reorder. Existing comments and other source remain preserved.
Campaign Source
Element IDs and database IDs are separate namespaces. The registry includes active units, weapons, biologics, space elements, cargo pools and inactive fishing definitions. Import your complete game database as JSON or CSV to add codes absent from these missions.
| Name / source label | Namespace | Category | Code | Evidence |
|---|
All engine commands & enum values
Archive Settings
Package Preservation
Imported archive resources and unknown metadata fields remain in your project. Unchanged source and metadata retain their original bytes when exporting in the original encoding.
The installed loader checks exact-byte MD5s for .mis and .cmp files, skips manifest self-checking, and resolves modules from the archive filename. Export recalculates script hashes and rewrites internal campaign references when the package is renamed. Game loading remains a separate runtime check.
All installed campaigns are available in Campaign sequencing. The editor uses the verified Mis and PipeMission syntax and preserves other campaign logic in the source workspace.
Chart relief provides geographic context. Numerical depths come from NOAA's global DEM or your locally imported game GIS. Image colors are never used as depth measurements. Other GIS layers and the source database retain their original field values.